The town's crystal protects the town from a miasma that is devouring the world. Single player is boring, and multiplayer has one of the worst concepts ever. To get enough myrrh each year you have to travel around looking for boss monsters to defeat. Final Fantasy Crystal Chronicles very much lives up to its Final Fantasy name offering gamers a chance to immerse themselves in a world that is as fun to experience as it is to solve. Gameplay isn't the only draw here. I especially dug the slick visuals, haunting music, and rewarding combat.
You can in a fantastic homage to write letters and send gifts to your family and friends to win their favor. I'm sorry if this sounds blunt, but calling this game Final Fantasy probably wasn't the greatest idea. There is no leveling system, but it features stats that you can customize. Developers can make a game fun, easy to play, nice to look at and a pleasure to listen to but to make any role playing game worth its salt you have to do one more thing ' you have to write a story. Simple hack-n-slash gameplay magically transforms into something strategic, wild, and addictive. Playing Crystal Chronicles is all about unraveling the plot ' as much fun as this game is to play it just wouldn't last past a single play if it weren't for the deeply involved plot and branching side stories. The background graphics and character animation is top notch, as expected from Square Enix, featuring a wide variety of settings and a disparate group of characters and monsters to interact with.
A personalized hero can be generated from a choice of the four familiar races of the series; Clavats, Lilties, Selkies or Yukes. Have fun going out and buying your 4 gbas and 4 cables. This time we travel to the past to the revisit the strive between two races, the Yuke and the Rilties. All right, I get it--this isn't like the other Final Fantasy games, but then again, I happen to like them. The music, like most Final Fantasy games, is catchy and beautiful ' offering up much more than the annoying, repetitive junk that mars many video games today.
Imagine Zelda crossed with Gauntlet, and you're close to figuring out this remarkable game's addictive formula. For me, playing this game is sort of like walking by the Hello Kitty store. There's a lot to do, a wide variety of characters to use and it's a enjoyable experience. At the game's outset, you and up to three comrades assume the roles of Crystal Caravan members Ciaron, Lu'ge, Cyadd, and Hias-- four young heroes sworn to rescue the world from diabolical smog by finding powerful magic crystals. One clever design built into the combat system is instead of just tapping away to inflict damage you have to learn the rhythm of the character and weapon you are using to perform combo hits. You can specialize your character in magic or melee, or you can keep your guy a jack-of-all-trades. It's both intensely frivolous and intensely rewarding--everyone should try it.
Crystal Chronicles isn't exactly the classic Final Fantasy homecoming that Nintendo fans may have hoped for. . Daunting as the setup might be, give Chronicles a chance and you'll likely get hooked. Puzzles appear to be on the light side i. It's obvious that the developers concentrated most of their effort on the multiplayer game. With that said, the gameplay for this is fun. Overhead torches sway in a mine, casting flickering shadows; rivulets of sand cascade down sun-bleached desert dunes; gooey, mucuslike cobblestones glint in a fungal forest.
Create and customize materials, armor and equipment for characters with tailored appearances and abilities — no two heroes will be the same! The adventure unfolds in a series of missions across fields, cities, and dungeons, with you and your companions swinging swords and casting spells against hordes of enemies all the while. It's a different turn for square, but they have to drop the whole connectivity idea. Description: Final Fantasy Crystal Chronicles: The Crystal Bearers is a Adventure game published by Square Enix released on December 26, 2006 for the Nintendo Wii. Players can switch between single and multiplayer modes within the gameworld itself, giving them two great gaming options in one integrated experience. That would imply traveling with more than one person, no? Neat, but quite gimmicky, really.
On first blush, the game has a fairly simple plot, placing you in control of a caravan that travels around the country side collecting myrrh to cleanse your village's crystal. You'll want to recruit your friends so one of you can carry the Crystal Chalice, a magic device that provides a protective shield from the poisonous gas infesting each dungeon. You will also start hearing about side plots from travelers ' making the game a must multiplay to fully understand what's going on in this latest world. It's innovative, but so stupid. Players can continue to enjoy the game even after completing the main adventure, as the New Game+ feature provides increased difficulty and better items with every new round. At the beginning of any combat phase you assign weapons and magic to quick buttons which are cycled with the shoulder buttons during combat. Also, combat rewards combos--both physical and magical attacks power up when executed simultaneously.
Overall, it's simple, easy-to-pick-up stuff. Players can switch between single and multiplayer modes at any time while playing, enjoying two great gaming options in one integrated experience. Play anytime, anywhere with anyone Multiplayer connectivity reaches new heights in Echoes of Time, where players can team up or compete with friends and players around the world. Brave souls willing to fill their lives with cables see sidebar will reap fantastic rewards-- teamwork factors into the gameplay at a fundamental level. The sound and music is even better than I expected, which is quite a feat. The intuitive control scheme introduced in Ring of Fates returns, now adapted to Wii for double the action. Even so, I really enjoyed the early build of Chronicles.
And since you can move your characters in and out of each other's games at any point, you'll want to play solo just to find new weapons and artifacts for your hero. That's not to say Chronicles lacks a gripping story line, but it definitely takes a backseat to the action. Attacking a monster is as easy as tapping the A button or holding it for a charged special attack. The plot centers around a quest to restore magical crystals, honkin' hunks of quartz that protect the world from poisonous air pollution. By using Game Boy Advance systems as controllers, four players can team up to solve puzzles, defeat enemies, and survive in a land teeming with danger. After years of violence, Rilties gained the upper hand, destroyed the Yukes and wiped away magic. A haunting, subtle soundtrack matches the brilliance of the eye candy, and the evocative, folky tunes provide a great score for all the monster thwacking.
It is great to see the Final Fantasy series back home on a Nintendo system. Most noticeable was the fact that much of the cut scenes are fully spoken by a talented voice actor. You'll have to defeat three to last a year. You can meticulously beat every boss in every level, or you can skip around wherever your little heart takes you though this can make the game more difficult, since your character won't have the proper skillz to pay the billz. A personalized hero can be generated from a choice of the four familiar races of the series; Clavats, Lilties, Selkies or Yukes. Explore the lands in this unique game of Final Fantasy.